Monday, February 21, 2011
Wireframe: Find us all
ok we start this game with the first icon active. a voice could say at this point, "Find one dragonfly". After a few seconds the dragon fly 'appears' in full colour, without user interaction.
Notice how I've put a glow on the dragon fly... just as it appears it would be nice for it to glow for a second, but that's a NTH. (Nice to Have)
Then the active button 'fades' to the 'completed' state, and the next button becomes active. We could have a voice here say "Find two frogs". The child clicks on the frog in the game area and it goes full colour, maybe with a 'croak croak' sound. When they have found both frogs, the current icon fades to the completed state and the next item becomes active. Perhaps we hear a voice say "Find 3 flowers"...
When all the creatures have been found, a word like "Great!" or "Excellent" pops up for a little while, and then it is replaced with the next screen icon.
And, just for kicks, here's the same screen with Japanese translations. I've learned that the 'game identity icon' on the far left needs to be wider than I've allowed here for longer non-english words. This will be the case whether we make these as images or translatable text.
Labels:
find us all,
game play,
wireframe
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