Thursday, November 25, 2010

Our core list of games

Here is my stab at our game list:

The Habitat game.
This should involve at least 4 screens (4 habitats!) but I'd looooooove to do more. I think kids games with limited screens are lame-o, but we are talking about or minimum set here, so 4 habitats minimum, and four critters per habitat. How about... the outback, the desert, the barrier reef, Kakadu? (and the beach, and the rainforest... ok I'll stop)

P is for Platypus, (and S is for Stella)
This will need 26 illustrations. If we build in a way for us to show a few illustrations under 'crowded letters' such as K (Koala, Kangaroo, etc) we might have another say 10 illustrations. But the logic shouldn't be too hard - at least it repeats.

The sounds of the bush game
Still a bit vague about what this will look like exactly. But that's ok.

The Animal Quiz game
We show six animals in a grid on the right and on the left we see a... termite nest (for example). The question at the top says "I eat termites. Which animal am I?" The user drags the correct animal onto the termite mound, and we see something say "Correct! I am an Echidna!". To extend this a little, we could then tap on an arrow underneath the Echidna and see a pop-up screen with a photo of a real Echidna - maybe a little more info. Close the pop-up and we get a new game. This time, the question is "I eat honey blossoms" ... etc...


For consideration:

Join the dots.
You see a sprinkling of dots all over the page, with numbers next to them. A child merely touches the next number, from one to ten, and we see a line appear between this number and the last number. When they have touched all the numbers sequentially, we can see an outline of an animal, and it 'appears'. Then they can play the next game.

Spot the difference
Spot the differences between two really detailed drawings. There is a mechanism by which you can see how many differences you are still to find.

Touch colouring in
Detailed drawings that you touch, and that section magically colours in. Perhaps the logic is that the user selects a colour first then when they click on an area of the drawing, it goes that colour. I imagine we could have many images to colour in. It's that whole thing of once you do it once... (?) maybe?

Animal flip cards
Pretty easy stuff - a bunch of cards face down, then you flip them to try and find two of the same. Only two cards can be 'up' at any time.

The Maze game
we present a pretty complex maze - it's a platypus burrow. The user draws a line with their finger and tries to make it through the maze to the nest. When they get to the nest, we start a new maze. This time it's a wombat burrow. I'm not sure what happens if they get to a deadend... I think the line on screen stays there... work that out in the drawings/prototype

Flying sugar gliders
It's twilight and we can see alot of creatures in silhouette jumping from the hills hoist to the nearby gum trees and back. Your goal is to click on as many sugar gliders as possible within a given timeframe, and avoid the cats, possums, tawny frog mouths and owls.

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