Monday, November 1, 2010

resolution matters

So, the iphone 4 is out. I've seen one. The resolution is amazing. This means that we seriously need to account for resolution when we make the backgrounds/sets. Vector seems appropriate - it scales!

One thing to note is that the visual dynamics of what works on a small screen isn't quite the same as what works on a large screen - such as the Ipad. I could see that on the ipad you could get lovingly detailed - but that wouldn't scale so well for an iphone. What comes to mind is a pinball game we have on the Ipad. It is lushly illustrated, with a full pinball table and many tiny details, but when the ball approaches the flippers, the focus of the game seemlessly moves to the flippers, then pulls back as the ball shoots up the table. Now that will work for a phone.

Also - Iphone does PNG-24 with alphatransparency!

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