Tuesday, February 22, 2011

Deciding on a visual style part 2


This illo makes no sense - just have a look at the style of it... It borrows heavily from the Japanese 2d aesthetic, especially in its black and white stage, but it would have Australian foliage and animals. It's less representational than my last image, which seemed more naturalistic. This is a little more abstract, but a little nicer. Does it work across the entire game set? Does it have to? Food for thought.

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